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Question about samplerate of Befaco Lich

Hi folks! I own a Befaco Lich and trying to write code for it on C++. I already wrote a quantizer, and started to write oscillator, but ran into a problem: It looks like samples per second my function processAudio(AudioBuffer &buffer) gets is not 48k, but something around 1300. What am I doing wrong?

float time = ((float)samples)/SAMPLERATE;

float frequency = 1;

return sin(frequency*time/tau);

(where "samples" is amount of samples which I gotten since the beginning of the program, and tau = 2*pi = 6.28318530718)

With right samplerate this must result in LFO with frequency 1Hz, but it is only when I set SAMPLERATE to ~1300.

Maybe problem with code? Maybe I can somehow set audiobuffer's samplerate? Somebody have the same problem?

Thanks.

submitted by /u/Perucmpamypa
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