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Non-specific tips for ambient/generative
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Non-specific tips for ambient/generative

<!-- SC_OFF --><div class="md"><p>So, I know this is probably a stereotypical post, but hopefully I can take a new angle. I've seen a ton of posts on this sub around what gear is necessary for making ambient, and they always get decent responses. One thing I don't see is a good description of the actual techniques to make soundscapes/generative/ambient music. Can anyone give some tips and tricks for general patching ideas that can lead to cool ambient music that isn't gear specific (so like no &quot;ohh you just need to run everything through mimeophon&quotWink.</p> <p>It would be awesome if they could be framed up in the more &quot;standard&quot; eurorack tools (generic oscillators, LFOs, modulation, etc). I know effects are necessary, so we can include those, but I'd like to stay more general (reverb, delay vs clouds and magneto). I think my rack has a little bit of most stuff, so I like to think I could give this kind of patching a shot, but I don't know where to start? Anyone feel like they can help?</p> </div><!-- SC_ON --> submitted by <a href="https://www.reddit.com/user/devolution710"> /u/devolution710 </a> <br/> <span><a href="https://www.reddit.com/r/modular/comments/kcze52/nonspecific_tips_for_ambientgenerative/">[link]</a></span> <span><a href="https://www.reddit.com/r/modular/comments/kcze52/nonspecific_tips_for_ambientgenerative/">[comments]</a></span>
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Non-specific tips for ambient/generative - by SynthWizard - 12-16-2020, 03:47 AM

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