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<p><img width="1400" height="1050" src="https://www.musictech.net/wp-content/uploads/2021/02/Steve-Ouimette-HERO@1400x1050.jpg" class="attachment-full size-full wp-post-image" alt="" loading="lazy" srcset="https://www.musictech.net/wp-content/uploads/2021/02/Steve-Ouimette-HERO@1400x1050.jpg 1400w, https://www.musictech.net/wp-content/upl...00x300.jpg 400w, https://www.musictech.net/wp-content/upl...00x600.jpg 800w, https://www.musictech.net/wp-content/upl...96x522.jpg 696w, https://www.musictech.net/wp-content/upl...2x1044.jpg 1392w, https://www.musictech.net/wp-content/upl...68x801.jpg 1068w" sizes="(max-width: 1400px) 100vw, 1400px" /></p>
<p>To reconstruct Eurodance classics and Max Martin productions for Just Dance, and classic rock for Guitar Hero, the producer must go into forensic detail.</p>
<p>The post <a rel="nofollow" href="https://www.musictech.net/features/interviews/steve-ouimette-forensic-classic-track-remakes-guitar-hero/">Steve Ouimette on his forensic remakes of classic tracks for Guitar Hero</a> appeared first on <a rel="nofollow" href="https://www.musictech.net">MusicTech</a>.</p>
https://www.musictech.net/features/inter...uitar-hero