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Musique Concrete & Sound Sculptures
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[Image: tape_reel.jpeg]
I.               Musique Concrete and the emergence of electronic music

Musique Concrete is nothing new. It was pioneered by Pierre Schaeffer and his team in the early 1940’s at the Studio d’Essai de la Radiodiffusion Nationale, an experimental studio created initially to serve as a resistance hub for radio broadcasters in occupied France, in Paris. While Musique Concrete might not be anything new today, at the time however, it represented a major departure from the traditional musical paradigms. By relying entirely on recorded sounds (hence the name “concrete”, as in ‘real’) as a means of musical creation, Schaeffer opened the door to an entirely new way of not only making, but also thinking music. It represented a major push towards a number of new directions.

Timbre was all of a sudden an equally important musical dimension as pitch had been up until then, something that composers like Edgard Varese had long been thinking and writing about. It also paved the way for the emergence of new compositional forms and strucutures. As Pierre Boulez pointed out in “Penser la musique aujourd’hui”, musical structures were traditionally perceived by the listener as a product of the melody. By removing the melody altogether, and working instead with sound objects, Schaeffer became a bit of an iconoclast. As he himself pointed out in his “Traité des objects musicaux”, the composer is never really free. The choice of his or her notes is based upon the musical code that he himself and his audience have in common. When Musique Concrete was invented, the composer had moved one step ahead of his audience, and was, to some extent, liberated.

One of the earliest pieces of the genre, and perhaps the most famous to this day is Schaeffer’s own “étude aux chemins de fer”, where the composer mixed a number of sounds recorded from railroads such as engines, whistles and others, in order to create a unique, and truly original composition.

You can listen to the piece here: http://www.synthtopia.com/content/2009/1...ns-de-fer/

By today’s standards, the techniques used by the pioneer of the genre were rudimentary at best, yet they were, and remain, crucial tools of electronic music creation to this day. By taking a look at these techniques, and applying them to a computer music language such as Csound, we can not only gain a better understanding of this pivotal moment in music history, but also deepen our knowledge of sound and composition.

II.            Concrete Techniques

The early composers of Musique Concrete mostly worked with records, tape decks, tone generators, mixers, reverbs and delays. Compared to the tools available to the computer musician today, it’s a rather limited palette indeed. This however forced the composer to be much more careful in the selection of the source materials, mostly recordings of course, and far more judicious with the use of the processes to be applied. Using recordings as the main source of sounds confronts the composers with decisions early on in the compositional process, which will have profound consequences on the final piece.

1.     Material Selection

While perhaps a bit reductive, the compositional process could be thought of as the selection and combination of various materials. When working with sound objects, the selection process is maybe even more crucial.

It could easily be argued that this process begins at the recording stage. If you happen to be recording your own material, the auditory perspective you chose will have a profound impact on the outcome of the sound. As Jean-Claude Risset pointed out in the analysis of his 1985 piece “Sud”, the placement and choice of the microphone will hugely change the sound itself. For instance, placing the microphone very close to the source will have a magnifying effect on the sound, while moving it back a bit will give a broader view of the context within the sound is recorded, allowing more ambient sounds and atmospheres to seep in. This is something audio engineers have been very aware of for a long time, but that often gets overlooked by computer musicians. I’m quite fond of small microphones, such as Lavalier mics for instance, which allow the engineer to place them in places where a traditional microphone will not fit, very close to the sound source. This makes for some very interesting results. For instance, a lav mic placed right below a rotating fan will make it sound like a giant machine, shaking and rattling as if it were 60 feet tall inside a giant wind tunnel. As always, experimentation and careful listening is key.

If you are working with already recorded material, an interesting approach is to work with different sounds, but that evoke similar emotions. This approach was favored by the American composer Tod Dockstader, who in his 1963 piece “Apocalypse” used a recording of Gregorian chant as a vocalization to the slowed down sound of a creaky door opening and closing.  Dockstader came from a post-production background, and perhaps it is no accident that Schaeffer had a background in broadcasting and engineering as well.

You can listen to an excerpt of Apocalypse here: http://www.youtube.com/watch?v=TYabnQctxpo

This technique, of using very different sounds that evoke similar or complementary emotions, is also often used by film sound designers.

Star Wars’ sound designer Ben Burtt often speaks of this in his process. By working with familiar sounds, combining them in unexpected ways and putting them to picture, he has been able to create some of the most successful and iconic sounds in the history of film.

2.    Sound techniques and manipulations

While the technology available to the pioneers of musique concrete was fairly primitive, composers managed to come up with a number of creative methods for sound manipulation and creation. A non exhaustive but comprehensive list of these would include:

–       Vari-speed: changing the speed of the tape to change the pitch of the sound.

–       Reversal: playing the tape backwards

–       Comb Filtering: by playing a sound against a slightly delayed version of itself various resonant frequencies are brought in or out.

–       Tape loops: in order to create loops, and grooves out of otherwise non rhythmic material, composers would repeat certain portions of a recording.

–       Splicing: to change the order of the material, or insert new sounds within a recording

–       Filtering: to bring in or out different frequencies of a sound and change its quality and texture

–       Layering: Either done by recording multiple sources down to a new reel or by mixing them in real time via a mixing board.

–       Reverberation, delay: used to create a sense of unity, or fusion between sound sources coming from different origins, and a great way of superimposing a new sense of space on an existing recording.

–       Expanded-compressed time: by slowing down, or speeding up then reversing the direction of a sound.

–       Panning: allowing the composer to place the sound within a stereo or multichannel environment

–       Analog Synthesis: Although the genre was based on recorded sounds mostly, composers sometimes inserted tones and sweeps from oscillators in their compositions.

–       Amplitude modulation: Often done by periodically varying the amplitude of a sound or applying a different amplitude envelope over it.

–       Frequency Modulation: Although frequency modulation as a synthesis technique was discovered long after the beginnings of tape music, vibrato was a well-known technique long before then.


Sampler Concrete

Many tape techniques are simplistic in nature and are easily mimic-able in the digital domain. After all, a sampler can be thought of as a high-tech featured-endowed tape machine. A more apt comparison would be that of a waveform editor such as Peak, WaveLab or Audacity.

Csound instrument called “splice” that is about as basic as it gets when it comes to samplers.

https://gist.github.com/jacobjoaquin/1270309

Let’s take a look at the score interface to “splice”:

i "splice" start_time duration amplitude begin_splice end_splice

The start time and duration are both default parameters of a score instrument event. Three additional parameters are included for setting the amplitude, specifying the beginning time (in seconds) of the sample and specifying the end time (in seconds) of the sample to be played.

With this short list of instrument parameters, the following techniques are showcased in the Csound example: Splicing, Vari-speed, Reversal, “Tape” Loop, Layering, Delay and Comb Filtering.

Continuing Schaeffer’s tradition of using recordings of train, I’m using a found sound that I found on SoundCloud of the Manhattan subway. The recording is approximately 30 seconds in length. Most of the splicing in the examples take place between 17 and 26 seconds into the recording. Here are the results.

With this one simple instrument, it is entirely conceivable to compose a complete piece in the style of classic tape music.

http://codehop.com/sampler-concrete/

[youtube]c4ea0sBrw6M[/youtube]

eye have created several tools specifically for composing concrete musique as main function then realized they could perform way more functions so evolved them over time....
plus have habit of creating sample source libraries for using in compositions

Share any of your music concrete in theory and practice here

[Image: SynthWizardsNekromancer.png]
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Staff
#2
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0
[Image: teac1.jpg]
should probably think about making Teac AX10 clone
The Model AX-10 Sound-On-Sound & Stereo Echo Unit is designed to adapt a stereo tape recorder so that it can make sound-on-sound recordings (mixing and recording from one track to the other) or apply echo effects during recording in stereo.
Either process is simply carried out by depressing the red buttons
singly or in proper combinations.
This unit is adaptable only to stereo tape recorders which feature the ability to record on one track while playing back the opposite track. In addition, decks with separate record and play heads and electronics are essential for the echo function.
[Image: teac2.jpg]
The AX 10 unit is nothing but a controlled loop around device that allows one to take a input and output (stereo) and apply the input signal to the recorder but also take a portion of the output when the red switches are down to apply back to the input for echo type control. This is mostly useful in a deck with three heads and when the deck is recording and monitoring off tape not source.
Then the delayed tape output of the machine gets mixed in with the input to make the echo effect. You can control the amount of insertion but not the delay amount. That is determined by the tape speed. The 15 IPS will be a shorter delay than the 7.5 IPS speed. These were made for decks like the A3340S type machines where recording with mics may have needed a echo added in.
The inputs go into the AX10, the cables go to the recorder L,R, then the output cables go to the recorder and the outputs to your mixer or amp come out of the jacks on the AX-10 box.
The unit adds an echo or sound on sound (less of an echo), to a recording by way of the difference in space between the record head and the play back head. Can be used only on 3 head machines. It sends what is being played back to the record head, which causes delay (echo), when it is recorded on the tape. The difference in the space when between playback head and the record head causes the echo effect. If you you use the 3.75 speed the echo is increased. The Unit matches the impedence and adjusts the amount of echo.
contemplating making basic device based on ax-10 for instead of running reel to reel feedback through mixer
[Image: TeacAX10.png]
http://www.n01ze.com/synthwizards/ARKIVE...-10_en.pdf
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