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<!-- SC_OFF --><div class="md"><p>Hi folks! I own a Befaco Lich and trying to write code for it on C++. I already wrote a quantizer, and started to write oscillator, but ran into a problem: It looks like samples per second my function processAudio(AudioBuffer &buffer) gets is not 48k, but something around 1300. What am I doing wrong?</p> <p>float time = ((float)samples)/SAMPLERATE;</p> <p>float frequency = 1;</p> <p>return sin(frequency*time/tau);</p> <p>(where "samples" is amount of samples which I gotten since the beginning of the program, and tau = 2*pi = 6.28318530718)</p> <p>With right samplerate this must result in LFO with frequency 1Hz, but it is only when I set SAMPLERATE to ~1300.</p> <p>Maybe problem with code? Maybe I can somehow set audiobuffer's samplerate? Somebody have the same problem?</p> <p>Thanks.</p> </div><!-- SC_ON --> submitted by <a href="https://www.reddit.com/user/Perucmpamypa"> /u/Perucmpamypa </a> <br/> <span><a href="https://www.reddit.com/r/modular/comments/rpwgsy/question_about_samplerate_of_befaco_lich/">[link]</a></span> <span><a href="https://www.reddit.com/r/modular/comments/rpwgsy/question_about_samplerate_of_befaco_lich/">[comments]</a></span>